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Thema: Single Player Commands

  1. #1
    Registriert seit
    Apr 2012

    Post Single Player Commands

    Single Player Commands für Minecraft auf English

    Um den Befehl zu erteilen in der "console" drücken Sie auf 'T' dann geben Sie Befehl ein.

    In diesem Topic finden Sie die gleiche Befehle auf deutsch:
    Singleplayer Commands Minecraft

    Hier sehen Sie die Befehl-Liste auf englisch:

    achievement <list|unlock> - Allows you to list or unlock all achievements
    alias <NAME> <COMMAND> {ARGS} - Allows you to assign an alias to one or more words
    ascend - Moves you to the next platform above your position
    biome - Tells you what biome you are currently in
    bind <KEYCODE> <COMMAND> {COMMANDPARAMS} - Binds a command to a keyboard button.
    bindid <ID> <COMMAND> {ARGS} - Binds a command to a keyboard key using the key id
    binditem <MOUSEBUTTON {COMMAND}> - Binds a mouse button to a command when the specified item is in hand
    bring [ENTITY] - Brings the specified entity to you.
    cannon [STRENGTH] - Shoots a primed TNT in the direction you are pointing.
    calc - Calculator command
    chest <drop|get|fill|swap|clear> - Allow access of chests
    clear - Clears the console
    clearwater - Toggles water clarity on/off
    climb - Allows the player to climb any surface without a ladder
    clone [QUANTITY] - Clones the NPC which you are looking at
    config <setglobal [reset]> - Allows you to set the global configuration file as your current configuration
    confusesuicide - Makes mobs attack one another
    creeper <explosion [enable|disable]> - Enables or disables creeper explosions
    criticalhit [enable|disable] - Allows you to turn critical hits always on/off
    clouds [enable|disable] - Allows you to turn clouds on/off via command
    cyclepainting - Cycles through the painting which you are pointing at
    damage - Turns player damage on/off
    defuse [all] - Defuses any TNT nearby which has been hit, drops 1 tnt in its place
    descend - Moves you to the next platform below your position
    destroy [all] - Destroys the current item
    difficulty <LEVEL> - Sets the difficulty to the specified level (0-3)
    drops - Turns item drops on/off, having them turned off will make the game run a little bit faster, and also stop your inventory from filling.
    dropstore - This command transfers everything in your inventory into a chest that it creates next to you.
    duplicate [all] - Duplicates and drops the currently selected item stack
    effect <list|remove TYPE|add TYPE [DURATION] [STRENGTH]> - Configures potion effects on the player
    enchant <list|remove|add TYPE [LEVEL]> - Enchants the currently selected item
    enderman pickup [enable|disable] - Enderman command to enable/disable block pickup
    explode [SIZE] - Sets off an explosion in your current location.
    exterminate [SIZE] - KillNPC with style, kills the NPC you are pointing at
    extinguish|ext [all] - Puts out all nearby fire (or all fire)
    falldamage - Turns fall damage on/off
    feed <QTY> - Adds the specified quantity to your food bar
    firedamage - Turns fire damage on/off
    flammable <BLOCK> [CATCH] [SPREAD] - Sets the specified block at the flammability level
    fly [SPEED] - Allows you to turn flying mode on/off, speed specified your flying speed
    flymode <dynamic|standard|minecraft|reset> - Allows you to specify which flying mode to use
    fog [tiny|small|normal|far] - Changes the render distance
    freecam - Allows you to freecam around the map
    freezecam - Freezes the players camera at the current location
    freeze - Freezes mobs so that they cannot move or attack you
    gamemode <creative|survival|1|0> - Changes the World game mode to creative or survival
    gamemode toggle
    goto <NAME> - Goto a waypoint
    grow [all] - Grows all saplings/wheat on the map.
    hardcore [enable|disable] - Configures the world to be in hardcore mode or not
    hardcore toggle
    heal <HEALTH> - Heals a player the specified number of points
    health <min|max|infinite> - Sets the health of a player to pre-defined figures
    help [COMMAND] - Gives general help when COMMAND isn't specified, gives specific help when COMMAND is specified. Same as /h
    helmet [ITEM] [QTY] [DAMAGE] - Specifies the helmet the player wears
    home – Teleport to spawn point
    hunger <empty|full|infinite|enable|disable> - Sets your hunger level to predefined figures
    infiniteitems - Toggles infinite items on/off
    invrotate [line|item] - Rotates your inventory hotbar with the next line. You can rotate just a single item or the whole line
    invstore <save <NAME>|load <NAME>|list> - Loads or saves your current inventory to file
    instantkill - Instantly kills any NPC you hit
    instantmine - Turns instant mining on/off (Installing Forge disables this function).
    instantplant [grow] - Instantly plants saplings into the ground, if grow is specified the tree will when instantly grow
    item <ITEMCODE|ITEMNAME> [QUANTITY] [DAMAGE] – Gives player item, if quantity isn’t specified maximum amount of that item. Same as /give and /i
    itemdamage - Turn item damage on/off. This means you will never have to repair an item again
    itemname - Use this command to discover the itemname and ID of your currently selected item.
    itemstack <ITEMID|ITEMNAME> [QUANTITY] - Gives the player the specified quantity of maximum item stacks of the item.
    jump - Moves you from where you are to where your mouse is pointing. Note: This command is buggy and may put you in the block you move to.
    keepitems - Turn this on and you will keep your items when you die.
    kill – Kills the current player
    killall <ENTITYTYPE> - Kills all of the specified entity type, this will destroy ALL entities (paintings, minecarts, etc) unless specified otherwise.
    killnpc [all|monster|animal] - Kills all living creatures nearby.
    light - Turns permanent lighting on and off
    listwaypoints - Lists all waypoints. Same as /l
    longerlegs - Makes your legs longer so you can walk up 1 block high
    macro <edit|create|dir|folder|delete|list|FILENAME {PARAMS}> - Runs a macro
    maxstack [ITEMID|ITEMNAME|all] [STACKSIZE] - Configures the maximum stack size of that item between 1 and 64.
    mobdamage - Mobs cannot give you damage
    moveplayer <DISTANCE> <DIRECTION> - Moves the player the specified distance (in blocks) in the specified direction, (neswup)
    msg <MESSAGE> - This commands adds a message to the console.
    music [play|pause|skip|stop|VOLUME] - Requests a music track to be played, there is a limitation of at MAX 2 tracks per day. Set the volume by specifying VOLUME.
    noclip - Turns no clip on/off.
    output - This just toggles SPC messages on/off, useful for macros/scripts.
    path <BLOCK_ID> [size]
    phelp [COMMAND] - Provides help for plugins
    pick [QUANTITY] - Command which gives you the blocks you point at
    platform - Puts a glass square under your feet
    plugin <list|enable [MODNAME]|disable [MODNAME]|dlist> - Lists all loaded plugins and also allows you to enable/disable plugins
    pos – Gives current player position. Same as /p
    ralias <NAME> - Removes the specified alias
    reach <DISTANCE|reset> - Sets the player reach distance.
    refill [all] - Re-stocks your items in your inventory to the maximum ammount
    rem <NAME> - Removes the specified waypoint
    removedrops [all] - This command removes item drops from the world.
    rename <COMMANDNAME> <NEWNAME> - Allows you rename a command to a new name
    repair [all] - Repairs the currently selected item to full health
    repeat - Repeats the last used command (useful command to bind)
    reset - Resets the player settings
    resize [1080p|720p|480p|setdefault [WIDTH]|<HEIGHT>] - Resizes the Minecraft window, no arguments sets it to default
    reskin <FILENAME> - Reskins the NPC which you are pointing at to the specified skin
    return - Moves the player to the last position before teleport
    ride - Allows you to ride any NPC which you point at
    sc <FILENAME> - Added scripting support (more information coming soon)
    search <SEARCHTERM> - Allows you to search for items using a name
    set <NAME> - Mark a waypoint on the world
    setjump [JUMP|reset] - Sets the height that you jump. Note: Turns fall damage off if the jump is configured to move than 1.
    setspawn [<X> <Y> <Z>] – Set the current position as the spawn point, if X Y Z are specified sets that position as spawn point

  2. #2
    Registriert seit
    Apr 2012
    setspeed [SPEED|reset] - Sets the speed that the player moves
    sign <add|edit> ["LINE1"] ["LINE2"] ["LINE3"] ["LINE4"] - Allows placing and editing of signs without a GUI
    skin <USERNAME> - Change your players skin to ANY minecraft player
    slippery <BLOCK> [SLIPPERYNESS] - Makes the specified block slippery, default is 0.6
    spawn <NAME|ID|random|list> [QTY] - Allows you to spawn an individual creature where you are looking.
    spawner <TYPE> - Changes the mob spawner the player is pointing at
    spawnportal - Spawns a portal nearby the player
    spawnstack <NAME|ID|list|random> - Spawns the specified creature where you are looking (use "/spawn list" to get a list of creature names and codes).
    sprinting [enable|disable] - Turns sprinting always on
    stackcombine - When run combines all of the same stack types into the same stack
    stacklimit - Turns stack limiting on/off
    startup <COMMAND> {ARGS} - Specifies a command to run on startup
    superheat [all] - Turns items which are furnace-able into their furnaced form
    superpunch [DISTANCE|reset] - Hit that NPC with a punch like no other
    tele <X> <Y> <Z> - Teleport to X Y Z coordinates. Same as /t
    textcolor <<normal|error> <0-f|random>>|<setrandom COLORS> - Allows you to configure output text colors
    time [set|get|day|night [minute|hour|day [TIME]]|speed SPEED] - Set and get the time within minecraft.
    timeschedule <reset | <TIME1> <TIME2>> - Sets a period of time (HH:MM format), this will make minecraft always within this time.
    unbind <KEYCODE|all> - Unbinds the specified key from a command.
    unbindid <ID> - Unbinds a command from a keyboard key using the key id
    unbinditem [all] - Unbinds the currently selected items bindings, or all bindings
    update <enable|disable> - Turns update checking on/off
    useportal <normal|nether|end|PORTAL> - Instantly transfers you to the nether, use it again to go back.
    waterdamage - Turns water damage on/off
    weather <lightning|thunder|rain|enable|disable> - Toggles weather on/off
    world <load|save|seed|new|exit|list|backup> - Allows you to explicitly, have control over your world.
    world load <FILENAME> - Loads the specified FILE, this allows you to play ANY save on your computer, not just World1-5, and can have any name
    world save - Explicitly saves your game then returns to it
    world seed [SEED] - Allows you to see and change the seed of the map, so it will generate custom terrain
    world new [FILENAME] [SEED] - Creates a new map at the specified location
    world exit - Lets you exit a game without saving (perfect from when a creeper blows something up)
    world list - Lists all the saves which you can load from ".minecraft/saves"
    world backup - Allows you to backup your current world into .minecraft/backup
    xp <add QTY|get|set XP> - XP (player experience) related commands

  3. #3
    Registriert seit
    Apr 2012
    WorldEdit Befehle auf englisch

    Globale Befehle
    //limit <limit> - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.

    //brush clipboard - Switch to the clipboard tool.
    //brush cylinder [-h] <type> <radius> [height] - Switch to the cylinder brush tool.
    //brush smooth <radius> [iterations] - Smooth the region.
    //brush sphere [-h] <type> <radius> - Switch to the sphere brush tool.
    //mask - Clear the mask
    //mask <mask> - Set a mask
    //mat <mat> - Change the material used by your current brush.
    //size <size> - Change the size of the current brushes

    Chunk tools
    //chunkinfo - Get the filename of the chunk that you are in.
    //delchunks - Generate a shell script to delete chunks.
    //listchunks - Print a list of used chunks.

    //clearclipboard - Clear your clipboard.
    //copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
    //cut - Cuts the currently selected region.
    //flip [dir] - Flip the clipboard.
    //load <filename> - Load .schematic into clipboard.
    //paste [-ao] - Pastes the clipboard.
    //rotate <angle-in-degrees> - Rotate the clipboard.
    //save <filename> - Save clipboard to .schematic.

    General commands
    //search <item> - Search for an item by its name.
    //worldedit reload - Reloads WorldEdit's configuration.
    //worldedit tz - Set your timezone. This is temporary.
    //worldedit version - Gets WorldEdit's version.

    //cyl <block> <radius> [height] - Create a vertical cylinder.
    //forestgen [size] [type] [density] - Make a forest.
    //hcyl <block> <radius> [height] - Create a vertical hollow cylinder.
    //hsphere <block> <radius> [raised?] - Create a hollow sphere.
    //pumpkins [size] - Make a pumpkin forest
    //sphere <block> <radius> [raised?] - Create a sphere.

    Getting around
    //ascend - Go up one level.
    //ceil [clearance] - Get to the ceiling.
    //descend – Go down one level.
    //jumpto - Jump to the block that you are looking at.
    //thru - Go through the wall that you are looking at.
    //unstuck - Go up to the first free spot.
    //up [distance] - Go up some distance.

    //clearhistory - Clear your history.
    //redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
    //undo [number of steps (default – last)] - Undo your last action.

    Region operations
    //move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
    //overlay <block> - Place a block on top of blocks inside the region.
    //outline <block> - Build walls, floor, and ceiling.
    //regen - Regenerate the selection region.
    //replace <to-block> - Replace all non-air blocks blocks inside the region.
    //replace <from-block> <to-block> - Replace all blocks of the specified block(s) with another block inside the region.
    //set <block> - Set all blocks inside the selection region to a specified block.
    //smooth [iterations] - Smooth the selection's heightmap.
    //stack [count] [direction] - Stacks the selection.
    //walls <block> - Build the walls of the region (not including ceiling and floor).

    //cs <script> [args...] - Executes a script.
    //.s [args...] - Re-executes last script with new arguments.
    //<script>.js [args...] - Executes a JS script.

    //chunk - Select the chunk that you are within for your selection.
    //contract <amount> - Contracts the selection in the direction that you are looking towards.
    //contract <amount> [direction] - Contracts the selection in the specified direction (north, east, south, west).
    //contract <amount> <reverse-amount> [direction] - Contracts the selection in two directions at once.
    //count <block> - Count the number of blocks in the region.
    //distr [-c] - Get the block distribution in the selection.
    //expand <amount> - Expands the selection in the direction that you are looking.
    //expand <amount> [direction] - Expands the selection in the specified direction (north, east, south, west, up, down).
    //expand <amount> <reverse-amount> [direction] - Expands the selection in two directions at once.
    //expand <vert> - Expands the selection to include sky to bedrock.
    //hpos1 - Set selection position #1 to the block that you are looking at.
    //hpos2 - Set selection position #2 to the block that you are looking at.
    it is set.
    //inset [-hv] <amount> - Inset the selection in every direction.
    //outset [-hv] <amount> - Outset the selection in every direction.
    //pos1 - Set selection position #1 to the block above the one that you are standing on.
    //pos2 - Set selection position #2 to the block above the one that you are standing on.
    //sel <cuboid or poly> - Choose the region shape to use for selections.
    //shift <amount> [direction] - Moves the selection region. It does not move the selection's contents.
    //size - Get the size of selected region.
    //toggleeditwand - Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
    //wand - Gives you the "edit wand" (by default, a wooden axe). Left click with this tool to select position 1 and right click to selection position 2.

    //restore [snapshot] - Restore a particular snapshot.
    //snap after <date> - Find the first snapshot after the given date.
    //snap before <date> -Find the first snapshot before the given date.
    //snap list [num] - List the 5 newest snapshots.
    //snap use <snapshot> - Use a particular snapshot.

    Super pickaxe
    // - Toggle the super pick axe.
    //sp area <range> - Switch to area super pickaxe mode.
    //sp recur <range> - Switch to recursive super pickaxe mode.
    //sp single - Switch to single block super pickaxe mode.

    //cycler - Block data cycler tool.
    //info - Switch to the info tool.
    //none - Switch to no tool.
    //repl <block> - Switch to the block replacer tool.
    //tree [type] - Switch to the tree tool. Available types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random.

    //butcher [radius] - Kill nearby mobs.
    //drain <radius> Drain nearby water/lava pools (within one block of lava/water).
    //ex [size] - Extinguish fires.
    //fill <block> <radius> [depth] - Fill a hole.
    //fillr <block> <radius> - Fill a hole fully recursively.
    //fixlava <radius> - Level nearby pools of lava (within one block).
    //fixwater <radius> - Level nearby pools of water(within one block).
    //remove <type> <radius> - Remove nearby entities. Type can be "items" for loose items/drops, arrows, boats, minecarts, or tnt.
    //removeabove [size] [height] - Remove blocks above your head.
    //removebelow [size] [height] - Remove blocks below your feet.
    //removenear [block] [size] - Remove blocks near you.
    //replacenear <size> <from-id> <to-id> - Replace all existing blocks nearby.
    //snow [radius] - Simulate snow cover.
    //thaw [radius] - Unthaw/remove snow.
    //toggleplace -Toggle between using pos #1 or your current position.

    Hier ist die direkte Adresse zum ofiziellen original Topic:

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